About Student Software
Student Software is a very important issue in the school. Today computer advances are causing great impact on the world of education. Its application increase by the pressure from the world of work and technological development on a large scale. So, an increasing demand exists in shaping the field of information technology in almost all branches of economy and science.
For this reason, it is imminent the need for educational programs at any level. It incorporates resources within their study content. This fact makes it imperative to do our educators understand the importance of the introduction of the software in the curriculum. It should be seen as a vital link to increase the quality of the teaching.
Student Software: Preparation for the future
The preparation of new generations of children and youth with a general and comprehensive training enables them to adapt to the demands of contemporary society. Computer Education program and the progressive introduction of educational software as a teaching at all levels of education will be vital for the development of software.
From the change of technologies and the introduction of computing in the various levels of education there is a massive use of these media as a means of teaching.
Student Software: Development of educational software
Numerous researchers have been have ventured into the development of educational software and other constantly emerging that help the learning process dramatically. The development of computers and computer science can be determined by developments in two aspects closely related: hardware and software.
Progress in the development of one of them influence the development of the other. The computer and its peripherals without programs would be useless equipment. Programs need a team or support information. The current development of new technologies in communications, marketing, the Internet and computers in general influence the nature and on all aspects of contemporary social life.
Student Software: IT
The impact of IT, as one of these technologies, all activities of man and society, has also reached Education. The constant change of new technologies produce significant effects on lifestyle. Also, in the work and way of understanding the world of people. These technologies have also affected the traditional processes of teaching and learning.
Since the beginning of the development of computers. They have studied the possibilities of their application in the teaching process often yielding important results.
The first applications of computing the educational field coincide with the emergence of the 2nd generation of computers in the late 50s. Such applications begin with the focus on administrative purposes. Also, it came for calculation process on a large scale and for the educational point of view as research.
PLATO
The history of the development of this system comes in various modifications professors like Don Bitzer and Daniel Alpert, founder of Computer-based Education Research Laboratory (CERL) made to its current reporting system “bugs” by their users called “notes”. It consists of a public file that any user could add a comment to a fault and after an investigation of the problem. A system programmer would insert the answer with the “bug” fixed. But that system had major drawbacks. Because, the public domain any user could delete the file or damage. Plus, only one user at a time can edit the file.
That is why the need arose to develop a better way the system eventually becoming a software which not only reports of problems would be made, if not separate areas where users could ask questions and get help from more experienced users. In addition, for another area where innovations PLATO system would be announced. Thanks to PLATO the idea of the first online community.
Digital tools
Digital tools are a powerful weapon for the acquisition of knowledge and development of skills in students. In addition, saving time, and capture ideas. The development of application software such as statistics, graphics, online games and other software promise collaborate with the future of our students in the development of information technology.
Also, the kids want to play with the computer. This promotes their curiosity to modify interest in new games by many computer languages to create new games.
Adobe Creative Cloud
Adobe Creative Cloud is a service of Adobe Systems that gives users access to software for graphic design, video editing, web design and cloud services.
It is working from a model of software as a service, where consumers do not have the software. But, they acquire a subscription. The user loses access to applications. It become in proprietary formats that can not be used in applications of competition. Adobe announced Creative Cloud for the first time in October 2011.1. Initially, they maintained perpetual license model and launched another version of Adobe Creative Suite (CS) in the following year.
Furthermore, on May 6, 2013, Adobe announced that it would not release new versions of Creative Suite and that “everything” future software could only be acquired through Creative Cloud. The first new versions were only for Creative Cloud. It released on 17 June 2013.. You must use the Adobe download Internet that desired apps, this installer also checks the licenses of copy protection. Every 30 days a general analysis to seek modifications or hacks in local archives.
New applications:
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Adobe Muse (web design)
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Edge(1) Animate (web design)
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Edge(2) Reflow (web)
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Edge(3) Inspect (mobile web)
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Edge(4) Code (web code)
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PhoneGap Build (mobile web)
Some special offers software for students and experts: